Fluffal Crane
Trap Normal

Fluffal Crane

  • Archetype:
  • Fluffal

  • View:
  • 1831




When a face-up "Fluffal" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
45± 8/ 100
Power Score
Intrinsic 44
Deck 46

Fluffal Crane — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 44.5 · Deck: 45.5 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Searcher/Tutor

Why it scores here

Fluffal Crane's text converts one destroyed face-up Fluffal into a hand card and, if that happens, a draw, so it reliably turns a Fluffal loss into about +2 cards. The trigger depends on the opponent destroying your Fluffal monster by attack or card effect, which is the main limit on its value. It has no interaction with the opponent beyond punishing destruction, and no combo evidence was supplied to show it converting into a board. The score comes from the resource and recovery axes; the trap's body and interaction score low.

Axis scores

Axis Score Evidence
Accessibility 45 Five recent decks run it at 1.2 copies on average, all alongside Fluffal partners, but no combo starter or searched data is supplied to confirm how often it is live (observed, with inference from text).
Combo & Conversion 40 No recorded boards exist, so conversion rests on the text alone: a single trigger returns one Fluffal to hand and draws one (inferred).
Resource Economy 65 The text gives a conditional +1 hand card and +1 draw from a destroyed Fluffal, which is a net card gain when the trigger fires (verified from text).
Effect & Interaction 15 The card has no negate, removal, or disruption clause in its text; it only rewards the opponent's destruction (verified from text).
Material Utility 5 It is a Trap Card, not a monster, so it provides no level, attribute, or material body (verified from text).
Resilience & Flexibility 35 It sits face-down as a trap and depends on a destruction event that may not happen, with no redundancy shown in the evidence (inferred).
Deck-Building Efficiency 65 It is a single-slot card at 1.2 average copies with no garnet or lock restriction in the text, so the cost to run it is low (observed, with inference from text).

Calculation

Weight profile: Primary role Recovery/Recursion; no secondary weights applied. Intrinsic ≈ 44.5, Deck ≈ 45.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns a destroyed Fluffal into a hand card and a draw, giving a net card gain when the trigger fires
  • Low deckbuilding cost: a single slot at about 1.2 copies with no garnet restriction
  • Appears in five recent decks alongside Fluffal partners, so the placement is real

Weaknesses

  • Depends on the opponent destroying a face-up Fluffal monster, so it does nothing in many games
  • No opponent interaction beyond the destruction trigger
  • The text is archetype-locked to Fluffal, which limits use outside that archetype
  • No combo or starter evidence was supplied to confirm its conversion on a real board

Counters / choke points

  • Negation of the trap, which removes its trigger
  • Opponent avoiding destruction of Fluffal monsters, such as by not attacking into them or by using non-destructive effects

Best use

Recovery/Recursion. Decks: Fluffal, Fluffal/Frightfur hybrids. Suggested copies: 1.

Evidence & gaps

  • Verified: Trigger text: a face-up Fluffal destroyed by the opponent's attack or effect and sent to the GY lets you add one to hand and, if you do, draw 1; Frame is Trap Card with no ATK/DEF or level; Formats are TCG, OCG, MasterDuel
  • Observed: Five recent decks, 5 of 5 with 100% partner overlap on the Fluffal core; Average 1.2 copies per deck, distribution 4 at 1 copy and 1 at 2 copies
  • Inferred: Net +2 cards when the trigger fires, from the text's add-to-hand plus draw; Low slot cost from single-copy usage and no garnet in text; Limited accessibility because the trigger requires an opponent's destruction
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for this card, so archetype inclusion % is inferred from the 5-deck sample only activation location and once-per-turn wording are not in the supplied description no banlist token, so 3 copies (unlimited) is assumed











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